BOOM! by CptHyperdrive
CLICK HERE TO DOWNLOAD: Cpt. Hyperdrive_BOOM!
Welcome back kiddies! It's the Captain at your service, and today's in-flight entertainment is my 1st dub-step style beat I have ever made. Recently, I had to complete a project for my Reason class at my school, Recording Engineer Institute. I felt it was a great opportunity to experiment, and attempt to make a dub-step style beat. Unlike most hip-hop producers, my style is extremely versatile. I don't want to be pigeonholed to a certain sound because I like so many styles of music and I want to create those different styles. The dirty nasty bass, blazing leads, cracked out drums, heart rattling drops and effect driven samples fueled with the energy that comes with it, is what draws me to the dub-step genre.
For my first attempt at a dubstep beat, I wanted it to be hard as fuck and make necks break. I started with a kick and snare, making sure they both hit hard. Then I played around with different sounds to find an evil, nasty lead. I kept building and building until I had around 11 tracks of different instruments. Once I lay down all the riffs, I go back into the Rack View and tweak the knobs and parameters to make custom sounds. Then I found some Royce Da 5'9 samples off his single with DJ Premier, coincidentally titled "Boom". I also used samples from the Nike commercial Boom, with Robinson Cano. From there I altered the pitched, added reverb, and delay to make the vocals stick out. Once I had instruments and samples in place, I started to arrange the beat.
Arrangement is where I take pride in my production and what I believe separates a beat maker from a producer because it shapes the sound and direction of a record. I don't want the beat to ever sound the same because that sounds boring. I make changes every 4 bars and sometimes break those 4 bar sections and alter each bar (even measures of bars). Next, I placed in the drops using automation and automated the filters (real time) on the main lead to change the shape of wave to give different tones throughout the song. The wobble bass took awhile to get down, so I watched a few YouTube videos to understand how it's done. I automated the filter rates of the wobble bass in real time ranging from 3/8 to 1/32 notes. I had a few problems/roadblocks that I want to fix on my next dubstep beat. I learned, after I laid everything down, most dub-step beats are at 140 B.P.M. and I had my track at a much slower B.P.M. I also want to learn how to sync the filter rates with the beat so it sounds more fluid. This is the beginning and I will work hard to gain more knowledge on how to create dub step beats, so expect to hear vast improvements on the next one. This beat is fuckin filthy, if I do say so myself, so I hope you rage tits when you hear it!
-Cpt. Hyperdrive
Friday, December 10, 2010
3, 2, 1...BOOM!
Labels:
bass,
Cpt Hyperdrive,
drumandbass,
dubstep,
hiphop,
illest rhyme droppaz,
instrumental,
IRD,
royceda59,
samples
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